Afterburn

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Afterburn
Top Gun (Carowinds) 2005 05.jpg
roller coaster
USA.png
Carowinds
Location Charlotte, North Carolina, USA
Park section County Fair
Status Operating since March 20, 1999
Cost $10,500,000
Statistics
Manufacturer Bolliger & Mabillard
Type Steel - Inverted
Riders per train 32
Hourly capacity 1,380
Propulsion Chain lift hill
Height113 feet
Drop110 feet
Top speed62 mph
Length2956 feet
Inversions6
Duration2:47
HELP
The immelmann element
Top Gun (Carowinds) 2005 01.jpg

Afterburn is a Bolliger & Mabillard inverted roller coaster located at Carowinds in Charlotte, North Carolina.[1]

History[edit | edit source]

In early 1997, Paramount's Carowinds began consultations with roller coaster manufacturer Bolliger & Mabillard about adding a new ride to their park. During 18 months of discussions, several designs and themes for the ride were developed, including theming it to the Godzilla franchise. In July 1998, the park announced the addition of Top Gun: The Jet Coaster for the 1999 season. At a cost of $10.5 million, it would be the single biggest investment in the park's history. The ride opened on March 20, 1999.

Top Gun: The Jet Coaster became Afterburn in 2008. For the 2014 season, Afterburn was repainted.

Design[edit | edit source]

Afterburn stands 113 feet tall, has a drop of 110 feet and reaches speeds of 62 mph. It features a 2,956 foot track and a nearly three-minute-long ride time. It also has 6 inversions, including a batwing. The other inverted coaster with this element is Montu at Busch Gardens Tampa. Afterburn has generally been well received, having been featured several times as a top 50 roller coaster in Amusement Today's Golden Ticket Awards.

Elements

Ride experience[edit | edit source]

Before dispatching, "Clear for Takeoff" will be occasionally heard. After rolling out of the station, the train climbs the 113 foot tall chain lift hill. At the top, riders drop 110 feet to the right, reaching a max speed of 62 mph. Then, the train moves through a 90 foot tall vertical loop. Riders head into a small ravine, which leads into an immelmann. The train flips into a zero-g roll underneath the chain lift hill. After this, riders approach a batwing with a tunnel in between. Following the batwing, the train goes through an airtime hill. Riders whip through a corkscrew, before heading into a helix. The helix is followed by the final brake run. After a right turn, the train heads back into the station.

Trains[edit | edit source]

2 trains with 8 cars per train. In each car, riders are arranged 4 across in a single row for a total of 32 riders per train.

References[edit | edit source]

External links[edit | edit source]