Once boarded, the trains are dispatched, entering a right-hand turn in the process, then it enters the launch in the process. Then, it enters a stengel dive into the Wonder Mountain, then at the cave, the train launch to 115 km/h. Then, it enters the first and second inversion, a Fire Serpent Roll. Rider are emerged from the Inveted Top Hat that riders flip 270-degree to the left, and then the ride inverts again with a heartline roll in the process, then, it enters a left hand turn and quickly enter a stengel dive underneath the rolls, making it a headchopper effect. Then, riders are entering the third inversion, a Zero-G Stall, after this, riders are quickly enter the fourth inversion, a Skyflyer Loop. It is a Treble Clef - like element (Founded on Fury 325), but at the apex, the element goes inverts, similar to a Zero-G Roll. After exiting the element, the trains quickly enter the fifth and sixth inversion, An Ice Winder Roll. It is a Double Barrell Roll, but it is a different variant. The element starts with a upward barrell roll to the left, and exit with a 45-degree banked to the left, and then, a barrel roll downdrop exiting the element. After this, riders quickly entered the seventh inversion, a Barrell Roll and quickly entered the eigth inversion, a Barrel Roll downdrop, after this it quickly enters an airtime hill and enters the ninth and final inversion, a Zero-G Roll. And then it enters a bunny Hop in the process, and entering the final brake run.
Trains
2 trains with 3 cars per train. In each car, riders are arranged 2 across in 3 rows, for a total of 18 riders per train.